Blender 3D: Noob to Pro/Blender pencere sistemi: Revizyonlar arasındaki fark

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Pixetman (mesaj | katkılar)
Yeni sayfa: {{B3D:N2P/NAV |next=The User Preferences Window |previous=Blender Interface }} =An Interface, Divided, Will Surely Stand= The Blender interface can be a bit intimidating at first, but ...
 
Pixetman (mesaj | katkılar)
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1. satır:
{{B3D:N2P/NAV
|next=Pencere Özellileri
|next=The User Preferences Window
|previous=Blender InterfaceArayüzü|Blender Arayüzü Tanımak
}}
 
=Arayüz ve bölümleri=
=An Interface, Divided, Will Surely Stand=
 
The Blender interface can be a bit intimidating at first, but don't despair. We will explore the power and flexibility of the Blender windowing system, and how to adapt it to suit your needs, one step at a time. First, we're going to talk about manipulating the '''3D Viewport''' and the '''Buttons Window'''.
34. satır:
The '''3D Viewport's''' grid represents '''Blender Units (BU)'''. A BU can be as large as you would like it to be: an inch, a centimeter, a mile, or a cubit. A BU lets you decide the scale.
 
=Pencere başlıkları=
=Window Headers=
 
Every window has a window header. The window header can be at the top of a window, at the bottom of a window, or hidden. Let's take a look at the window headers for our '''3D Viewport''' and our '''Buttons Window'''.
68. satır:
Making another window active is simple: simply move the mouse over one of the windows to make it active! Try changing the active window by moving your mouse rapidly between the '''3D Viewport''' and the '''Buttons Window''' now. You'll notice that the window's header lights up when it becomes active.
 
=Pencere tipini değiştirmek=
=Changing the Window Type=
 
There are many window types other than the '''3D View''' and the '''Buttons Window''', and you can easily switch any window to any other window type at any time.
96. satır:
}}
 
=Pencereleri ölçülendirmek=
=Resizing Windows=
 
Resizing windows is easy and fun.
131. satır:
You'll notice that as you increase the size of one window, you decrease the size of the other. Blender does not allow the windows to overlap, as they would in other programs. This is why Blender's interface is known as a '''non-overlapping window interface'''.
 
=Pencereleri bölmek=
=Splitting Windows=
 
Splitting windows is just as simple as resizing them, and will give you two windows of the same type.
180. satır:
Splitting a window on a vertical division will give you two windows stacked vertically. Splitting on a horizontal division, as we have done, will give you two windows side-by-side horizontally.
 
=Pencereleri birleştirmek=
=Joining Windows=
 
Rejoining two split windows is just as easy as splitting them. We'll rejoin the window we just split.
218. satır:
 
{{B3D:N2P/NAV
|next=Pencere Özellileri
|next=The User Preferences Window
|previous=Blender InterfaceArayüzü|Blender Arayüzü Tanımak
}}