Blender 3D: Noob to Pro/Şipşak render: Revizyonlar arasındaki fark

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Yeni sayfa: {{B3D:N2P/NAV |next=Mesh Modeling |previous=Quickie Model }} thumb|Your first quick and dirty render should look something like this. If you ...
 
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1. satır:
{{B3D:N2P/NAV
|next=Mesh Modeling
|previous=QuickieHızlı ModelModelleme
}}
 
[[image:Blender_first_quickie_render.png|thumb|Yourİlk firsthızlı quickve andçirkin dirty3B renderçıktınız shouldbuna lookbenzer somethingbir likeşey thisolacaktır.]]
 
If you haven't completed the previous tutorial, (the [[Blender_3D:_Noob_to_Pro/Quickie_ModelHızlı Modelleme|QuickieHızlı ModelModelleme]] tutorial), do so now. Keep the same file open from that tutorial because we will be using it here.
 
A '''render''' is the creation of a picture from the camera's point of view, taking the environment's effects on your scene into account, and generating a realistic picture based on your settings. This first render will finish very quickly, but you'll find that as your 3D scenes become more complex, the rendering can take a very long time.
27. satır:
This is a relatively quick render. It can be cleaned up a bit but it will give you a good idea of what your model currently looks like. Feel free to use the '''F12''' key as often as you would like.
 
'''NoteNot:'''
If your cube is completely black, you may not actually have a light source in the scene. Some versions of Blender don't create a lamp (source of light) by default, and you'll need to add one. To add a lamp, enter object mode ('''TAB''') and then press the spacebar while your mouse is over the 3D window. Select ''Add > Lamp'' which will give you a choice to add several different types of lamps. Remember to place the lamp in position where it is not inside the cube. This can be achieved using the '''RMB''' and pressing '''G'''.
 
39. satır:
{{B3D:N2P/NAV
|next=Mesh Modeling
|previous=QuickieHızlı ModelModelleme
}}